Journal Publications
  • Pivec M., Macek A.: Employment background influence on social media usage in the field of European project management and communication. Journal of Business Research, April 2018, In Press.

  • Pivec M. (Guest Editor) Applied Games and Gamification – Drivers for Change. eLearning Papers n43, published in July 2015, http://www.openeducationeuropa.eu/en/node/172771

  • Coakley, D., Garvey, R., O Suilleabhain, G., Pivec, M. (2015): A Room With a Green View – Using and Creating Games for Sustainability Education. eLearning Papers n43 Applied Games and Gamification – Drivers for Change. 43 (2015), pp. 1 – 11.

  • Pivec M., Schönbacher T. (2014): E-Learning meets Game-Based Learning (GBL) – Transfer of GBL Research Results in The E-Learning Project Management Course” has been accepted for publication in the eLearning paper issue number 39 “Learning in cyber- physical worlds”.

  • Dreiseitl, S., Pivec, M., Binder, M. (2012): Differences in examination characteristics of pigmented skin lesions: results of an eye tracking study. Artificial Intelligence In Medicine 54 (2012) 201–205, ISSN0933-3657

  • Pivec, M., Stefanelli, M.C., Christensen,I.-M. F., Pauschenwein, J. (2012): AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Teaching. eLearning Papers Annual Special Edition 2012 –  Opening Learning Horizons. Discovering the potential of co-creation, games and open learning, March 2012, 80-88,  www.elearningpapers.eu/en/elearning_papers

  • Pivec, M., Stefanelli, M.C., Christensen,I.-M. F., Pauschenwein, J. (2011): AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Teaching. eLearning Papers  – Game-Based Learning: new practices, new classrooms, No. 25, July 2011  www.elearningpapers.eu/en/elearning_papers

  • Pivec, M. & Pivec, P. (2011) Digital Games: changing Education, One Raid at a Time. Int. Journal of Game-Based Learning, Vol.1, Issue 1, 2011, pp. 1 – 18.

  • Pivec, M. (2011) Computerspiele für den Unterricht. Pädagogische Führung (Zeitschrift für Schulleitung und Schulberatung, Vol.22, No.1, 2011, pp. 8-10.

  • Pivec, M. (2010) Videoigre – Motivator za učenje ali izguba časa? Šolski razgledi, No. 9, 7.May 2010, p. 8.

  • Pivec, P. & Pivec, M. (2009) Immersed and how? That is the question. Human IT Journal for Information Technology Studies as a Human Science.  10(1):80-104

  • Pivec, M., & Kearney, P. (2007). Games for Learning and Learning from Games. Informatica 31 (2007) pp. 419-423.

  • Pivec M., (2007) Play and Learn: Potentials of Game-based Learning. Guest Editorial, BJET, Vol. 38, Issue 3, May 2007

  • Kearney P., Pivec M., (2007) Sex, Lies and Videogames. BJET, Vol. 38, Issue 3, May 2007

  • Pivec M., (2007) Igra i ucenje: Potencijali ucenja kroz igru. Edupoint casopis, 49 (VI) 2006. Published 30th of November, 2006

  • Pivec M., Trummer Ch., Pripfl J. (2006) Eye-Tracking Adaptable e-Learning and Content Authoring Support. Informatica (An Int. Journal of Computing and Informatics) 30 (2006) p. 83 – 86, ISSN 0350-5596

  • Pivec M, (2005) Play and Learn: Potentials of Game-Based Learning; Volume 5, Number 1, June 2005, Malaysian Journal of Educational Technology, ISSN 1675 0292

  • Pivec M. (2005): The benefits of game-based learning. Published on 11. July 2005, in elearningeuropa.info

  • Gutl, C., Pivec, M., Trummer, C., Garcia-Barrios, V.M., Modritscher, F., & Pripfl, J., Umgeher, M. (2005) AdeLE (Adaptive e-Learning with Eye-Tracking): System Architecture and Application Scenarios. Published in EURODL

  • Bouras, C., Igglesis, V., Kapoulas, V., Misedakis, I., Dziabenko, O., Koubek, A., Pivec, M., and Sfiri, A.: Game-based learning using web technologies. Published in International Journal of Intelligent Games and Simulation

  • Pivec, M., Dziabenko, O. (2004): Game-based learning framework for collaborative learning and student e-teamwork”. e-mentor 2/2004; On-line ISSN 1731-7428 (English version).

  • Pivec, M., Dziabenko, O. (2004): Model gry edukacyjnej. e-mentor 2/2004; 11-14, print ISSN 1731-6758

  • Pivec, M., Baumann, K.,(2004): The Role of Adaptation and Personalisation in Classroom-Based Learning and in e-Learning. Special Issue of J.UCS “Human Issues in Implementing eLearning Technology” , January 2004

  • Pivec, M., Dziabenko, O. ,(2004): Game- Based Learning in Universities and Lifelong Learning: “UniGame: Social Skills and Knowledge Training” game concept. Special Issue of J.UCS “Human Issues in Implementing eLearning Technology”, January 2004

  • Gutl, C., Pivec, M. (2003): A Multimedia Knowledge Module Virtual Tutor Fosters Interactive Learning. JI. of Interactive Learning Research (2003) 14(2), pp. 209-236.

  • Pivec, M. & Gründler, J. (Eds.): Proceedings of the 11th European Conference on Games Based Learning. ACPI: Reading, UK, 2017

  • Pivec, M. & Pivec, P. (2012) Lernen mit Computerspielen. Ein Handbuch für Pädagoginnen/Pädagogen.  Bundesministerium für Wirtschaft, Familie und Jugend. Online version.

  • Pivec, M. & Pivec, P. (2010) Misconceptions about being Digital. Chapter in Zheng, R., Burrow-Sanchez, J., & Drew, C. (Eds.) Adolescent Online Social Communication and Behavior: Relationship Formation on the Internet. Hershey, PA: Information Science Reference/IGI Global Publishing.

  • Pivec, P. & Pivec, M. (2010) Collaborative Online Roleplay for Adult Learners. Chapter in Pavel Zemliansky, Diane Wilcox (Ed.): Design and Implementation of Educational Games: Theoretical and Practical Perspectives.

  • Pivec M., Pivec P. (2009) IMAGINE report on Game-Based Learning projects within the European community and good practice case studies spread across all levels of education. July 2009, http://www.imaginegames.eu/eng/Reports

  • Pivec M., Moretti M. (Eds.), (2008) Game-based Learning: Discover the pleasure of Learning. Pabst Vrlg.

  • Pivec M., Panko M. (2008)  Instructional design – sex driven?. Chapter in Chen I., Kidd T. (Eds.): Social Information Technology: Connecting Society and Cultural Issues” (Idea Group Publishing, 2008)

  • Pivec M. (2007) Informationsdidaktik: E-Learning. Chapter in Weber W. (Ed.): Kompendium Informationsdesign (Springer Verlag, x.media.press)

  • Pivec M (Ed.), (2006) Affective and emotional aspects of human-computer interaction; Game-Based and Innovative Learning Approaches. Vol.1: The Future of Learning (IOS Press, 2006), ISBN 1-58603-572-x

  • Pivec M., Koubek A., Dondi C. (Eds.), (2004) “Guidelines on Game-Based Learning”. Pabst Vrlg. 2004, ISBN: 3899671937

Books and Chapters
Invited Talks
  • Smart Teaching – Better Learning! How Games and MOOCs Add Value to the Learning Experience.  Keynote Speaker, Lehr-Lernkonferenz, Stifterverband für die Deutsche Wissenschaft, 26. October 2015 , Berlin, Germany.

  • Applied Games and Gamification – Drivers for Change. Mini Track co-chair, 9th European Conference on Game-Based Learning, 8.-9. October 2015, Steinkjer, Norway.

  • Serious or Not. Using Games for Training. Keynote Speaker, Int. Conference on Gamification for Business, IGCB15, Aston University, Birmingham, UK

  • The Future of Learning, AVATAR Final Conference, Invited Speaker, 25. September 2015, Venice, Italy

  • Exploring Games for Learning. Media and Learning Conference, Invited Speaker, 21.-22. 11. 2014, Brussels, Belgium

  • Designs for Learning. Adding instructional content to applied games. Invited Speaker, Game Industry Trends, 2.-3. 10. 2014, Warsaw, Poland

  • Invited Speaker at the GameOn Conference, 23-23 of May 2014. Moscow, Russia.

  • Creativity in Games and Games for Creativity, Invited Speaker, 27. 06. 2013 ProALV Event, Lisabon, Portugal

  • Invited speaker at EC Design and Learnng Conference, Thematic Session 2: Designing 21st century education ,  25 – 26 November 2010, Brussels, Belgium, http://design-learning.teamwork.fr/

  • Plenary talk at Weiterbildung für Lehrende Steiermark, 8. Oct. 2010, Frauenalpe, Murau, Austria

  • Chairperson at ECGBL 2009 European Conference on Game Based Learning, October 12-13, Graz, Austria

  • Organizer and presenter at Imagine Academic Panel  at ECGBL 2009 on Game-based Learning, October 12, Graz, Austria

  • Keynote Speaker (day 2) at ECGBL 2009 on Engage Learning Project, October 13, Graz, Austria

  • Keynote Speaker at Game Based Learning 2009 Pre-Conference, London, 19-20 March, 2009.

  • Keynote Speaker at eMapps final conference. “What we know about game based learning”. Prague, 12 Feb, 2008.

  • Invited speaker at MODSIM World 2007 Conference. September 11 – 13, 2007, Virginia Beach, USA

  • Chairperson/Moderator for Panel on “Game-based Learning”. Online-Educa 12th International Conference on Technology Supported Learning and Training. November 29 – December 1, 2006, Berlin, Germany

  • Invited presentation at the Social Skills durch Social Software conference, 23. – 24.th of Mai, 2006, Salzburg, Austria. Pivec M.: The Secret Life of Virtual You.

  • Symposium “Game-Based and Innovative Learning Approaches: A Symposium in conjunction with SIG-GLUE” to be held at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2006), Orlando, Florida.

  • Text for user generated interview published at the elearningeuropa portal on 13th of april, 2006

  • Pivec M.: Potentials of games and digital game-based learningWien 18. September, 2003: e-Learning & IKT: What’s new? Informationsveranstaltung MINERVA (Presentation of the UniGame project)

Workshops
  • GBL- can we use it in health care education (M.Pivec, B.Tolg). First Baltic Sea Symposium on Simulation and Virtual Reality for Education in Health Care and Patient Safety, 4. February 2016, Riga, Latvia

  • Virtual Hospital – computer-based education in helthcare (B. Tolg, M.Pivec,  S. Merse) First Baltic Sea Symposium on Simulation and Virtual Reality for Education in Health Care and Patient Safety, 5. February 2016, Riga, Latvia

  • Use of a CAVE in simulation-based learning (B.Tolg, M.Pivec, J. Lorenz). First Baltic Sea Symposium on Simulation and Virtual Reality for Education in Health Care and Patient Safety, 6. February 2016, Riga, Latvia

  • JamToday:Learning to Change Learning. Digitale Spiele und ihr Einsatz im Unterricht. 16. September 2015. eLearning Tag, Graz, Austria

  • SGDSS (Serious Game Design Summer School).  4 – 17 May, 2014 – Graz, Austria http://sgdss14.engagelearning.eu  

  • SGDSS (Serious Game Design Summer School).  18 – 31 August, 2013 – Tampere, Finland http://summerschool.engagelearning.eu

  • AVATAR – Unterrichten in virtuellen Welten (Pauschenwein J., Pivec M.), 20. Sept. 2011, e-Learning Tag, Graz, Austria

  • Workshop at Weiterbildung für Lehrende Steiermark, 8. Oct. 2010, Frauenalpe, Murau, Austria

  • Organized Round table on Increasing Mainstreaming of Games In Learning Policies with special focus on adult and life long learning sector sector. 17. May, 2010, Ljubljana, Slovenia

  • Hosted Engage Game Based Learning Workshop at Online Educa, December 2nd 2009, Berlin, Germany

  • Workshop on “Game-based Learning” (14-17 June 2006) Eden 2006 Annual Conference (E-Competencies for Life, Employment and Innovation), Vienna, Austria

  • Tokyo, September, 2005: The Joint Workshop of Cognition and Learning Through Media-Communication for Advanced e-Learning – personal invitation of the organising committee

  • “Welcome to SIG-GLUE”, pre-conference workshop at Online Educa Madrid, 11. 5. 2005

CODICE 5: Congreso de Diseno; Puebla, Mexico, 21.-23.4. 2005; Invited Lectura

  • Workshop “It’s time to play a game”: Game-based Learning in Universities and Lifelong Learning (29th sep. 2004) ICL 2004 – International conference Interactive Computer Aided Learning, Villach, Austria

  • Workshop on “Game-based Learning” (3. dec. 2003) Online Educa 2003 (9th International Conference on Technology Supported Training and Learning), Berlin, Germany

  • Workshop “Game-based Learning” – Polytechnichnic Tampere, Finland (11. 11. 2003)

  • Berlin 8-9- September, 2003: The Joint Workshop of Cognition and Learning Through Media-Communication for Advanced e-Learning (Presentation: Eye-Tracking Supported e-Learning)

Conference Papers
  • Pivec M.: Fostering Co-Creation with Games. Transforming formal into non-formal learning and vice versa. Invited Paper. 2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE), IEEE Conference, 2018.

  • Pivec M.: Social Media in the Toolbox of European Project Management. Proceedings of the 4th European Conference on Social Media. acpi: Reading UK, July 2017.

  • Pivec M. (2017): Social Media in the Toolbox of European Project Management. 4th European Conference on Social Media – ECSM 2017, 3-4 July 2017, Vilnius, Lithuania (in print).

  • Pivec M., McDonald B., Garcia-Panella O. (2016): Effective Learning through Disruption – Guidelines for Creation of Applied Game Jams and Games. 10th European Conference on Games-Based Learning, 6-7 October 2016, The University of the West of Scotland, Paisley, Scotland, UK.

  • Pivec M., Kronberger A. (2016): Virtual Museum: Playful Visitor Experience in the Real and Virtual World. VS-Games 2016 : 8th International Conference on Virtual Worlds and Games for Serious Applications, 7-9. September 2016, Barcelona, Spain.

  • Pivec M., Coakley D., Garvey R. (2016): Pilot Trial of Game-Based Sustainable Education. 1-2 September 2016, Trinity College, Dublin, Ireland.

  • Pivec M., Lagger U. (2015): Increasing Student Participation in the Learning Process. Proceedings of the 8the International Conference of Education, Research and Innovation, October 2015, Seville, Spain.

  • Pivec M., Lagger U. (2015): Digitale Spiele und virtuelle Welten – Neue Möglichkeiten zur Aktivierung des Lernpotenzials? Proceedings of eLearning Tag, Graz, Austria, 2015.

  • Pivec M. (2015): Learning Experience Design for Serious Game Creation. Proceedings of uDay XIII, Dornbirn, Austria, 2015.

  • Pivec M., Pernold E. (2014): Learning Experience in the MOOC COPE14. Proceedings of eLearning Tag, Graz, Austria, 2014.

  • Checa Romero M., Pauschenwein J., Pivec M., Goldgruber E. (2014): Video Games and Transversal Skills for New Media Learning. Proceedings of eLearning Tag, Graz, Austria, 2014.

  • Pivec M., Schönbacher T.(2013): Game-Based Learning Elements in an e-Learning Project Management Course. Proceedings of eLearning Tag, Graz, Austria, 2013.

  • Pivec M. (2013): Theoretical Framework for Assessment of Sport Related Games. Proceedings of the FFH, Dornbirn, Austria, 2013.

  • Pivec M, Costa E. (2013): Serious Games: Research Framework for Assessment of User Needs and Research Results. Proceedings of the FFH, Dornbirn, Austria, 2013.

  • Pivec, M., Costa, E. (2012). Game Based Research in Education and Action Training. Proceedings of 6th European Conference on Games Based Learning, 4. – 5. October 2012, Cork, Ireland.

  • Coakley, D., Garvey, R., Pivec, M., OSuilleabhain, G. (2012). Serious Sports: Game-Based Learning in Sports. Proceedings of 6th European Conference on Games Based Learning, 4. – 5. October 2012, Cork, Ireland.

  • Pivec, M., Hable, B., Coakley, D. (2012). Serious Sports: Game-Based Learning in Sports. Proceedings of ICL – Interactive Computer Aided Learning conference, 26. – 28. September 2012, Villach, Austria.

  • Pivec, M. (2012).  Game-based Research in Education and Action Training: Preliminary Research Results. Proceedings of the International Conference The Future of Education , 7. – 8. June 2012, Florence, Italy

  • Mascitti, I., Pivec, M., Stefanelli, C. (2011). Added value of teaching in a virtual world: lesson learnt from the AVATAR project. Proceedings of EADTU Annual Conference 2011 “Universities and regional development in an open knowledge society; sharing innovation and knowledge in European universities”, 3-4 November, 2011, Eskisehir, Turkey, pp 172 – 179. ISBN 978-90-79730-09-4

  • Pivec, M., Pauschenwein, J. (2011). AVATAR Course: Teachers Training for Teaching in 3D Virtual Worlds. Proceedings of ICL conference, 21.-23. September, 2011, Piest’any, Slovakia

  • Pivec, M. (2011). Designing Games for Learning: Challenges of Transferring a Course into a Summer School Format. Proceedings of Global Learn Conference, Melbourne, Australia, 2011

  • Pivec, M. (2011). AVATAR Course: Experience Report of an Interdisciplinary and Intercultural Journey. Proceedings of Global Learn Conference, Melbourne, Australia, 2011

  • Pivec, M. (2010). Games for Learning – time to get serious? Presentation at IMAGINE workshop, EMINENT Conference, Copenhagen, Denmark, 2010

  • Pivec, M., Pauschenwein, J. (2010).  AVATAR – Unterrichten in virtuellen Welten. Conference presentation at eLearning Didaktik Fachtagung, Wien, Austria, 2010

  • Pivec, M., Pauschenwein, J., Jandl, M., Schönbacher, T. (2010). AVATAR – V-Learning für Schulen. eLearning Tag Tagungsband, Graz, Austria, 2010

  • Pivec, M. (2010). Engaged in game-based learning. Pecha kucha presentation at teechmeet unconference, GBL 2010, London, UK, 2010

  • Pivec, M. (2009). Games in Schools. Invited presentation at Game Based Learning 2009 Conference, London, 19-20 March, 2009.

  • Pivec, P., & Pivec, M. (2008). The Training Room: A Web-based Multi-user Teaching Tool. Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, 2008.

  • Pivec, M., & Pivec, P. (2008). Playing to Learn: Guidelines for Designing Educational Games. Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, 2008.

  • Kearney, P., & Pivec, M. (2008). Virtual worlds and Avatar chat rooms: Do we perceive emotions in Avatars? In Proceedings of Future and Reality of Gaming conference. Vienna 17.-19. October 2008.

  • Pivec, M., & Kearney, P. (2008). The Training Room: A Web-based Multi-user Teaching Tool. Proceedings of EDEN 2008 Annual Conference. Lisbon, Portugal, 11 – 14  June 2008.

  • Pivec, M., & Kearney, P. (2007). Games for Learning and Learning from Games. In Proceedings of Information Society, 12 – 13th October 2007, Ljubljana Slovenia.

  • Kearney, P., & Pivec, M. (2007). Recursive loops of game based learning. In Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2007 Vancouver BC, Canada, 2007, pp. 2546 – 2553

  • Kearney, P., & Pivec, M. (2007). Informal discussion forums: Can we harness the same passion in class? Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2007), Vancouver, Canada.

  • Kearney, P., & Pivec, M. (2007). Immersed and how? That is the question. Paper presented at the Games in Action Conference, Gothenburg, Sweden.

  • Kearney, P. & Pivec, M. (2006) Game-Based E-Learning Systems: What we can learn from game developers. Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2006), Orlando, Florida.

  • Pivec, M., Pripfl, J., Trummer, C. (2005) Adaptable Features and needed Content Authoring Support, Paper presented at the AACE World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-LEARN 2005), Vancouver, Canada.

  • Pivec, M., Dziabenko, O., Kearney, P (2005), Game-Based Learning for E-Inclusion, Paper presented at the AACE World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-LEARN 2005), Vancouver, Canada.

  • Pivec, M., Pripfl, J., Trummer, C. (2005) The future is now?! Proceedings of The Joint Workshop of Cognition and Learning Through Media-Communication for Advanced e-Learning, Tokio, September, 2005 (invited contribution)

  • Pivec, M. (2005) Should we learn or should we play – or is this the same? (key note speech) Proceedings of the ISEL 2005 (International Symposium on E-Learning: Towards Lifelong Learning), Kota Kinabalu, Sabah, Malaysia.

  • Pivec, M., Pripfl, J., Trummer, C. (2005) Adaptable E-learning by means of Real-Time Eye-Tracking. Proceedings of the ED-MEDIA 2005, Montreal, Canada.

  • Pivec, M., Sfiri, A. (2005) SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning Proceedings of the ED-MEDIA 2005, Montreal, Canada.

  • Pivec, M., Pripfl, J., Gutl, C., Garcia-Barrios, V.M., Modritscher, F. & Trummer, C. (2005). AdeLE First Prototype: Experiences Made. Proceedings of I-KNOW’05, Graz, Austria.

  • Pripfl, J., Pivec, M., Trummer, C. & Umgeher, M. (2005). Look into my eyes and I will tell you how to learn. Proceedings of the EDEN 2005 Annual Conference, Helsinki, Finland.

  • Pivec, M., Pripfl, J., Umgeher, M. & Trummer, C. (2005). The Pupils’ Pupils. In G. Chiazesse, M. Allegra, A. Chifari and S. Ottaviano (Eds.), Methods and Technologies for Learning. Ashurst Southampton, WIT Press.

  • Pivec, M., Baumann, K., Gutl, C., (2004): Everything virtual – virtual classes, virtual tutors, virtual students, virtual emotions – but the knowledge. ED-MEDIA04, June 27th-July 2nd, 2004, Lugano, Switzerland

  • Pivec, M., Preis, A. M., Garcia Barrios, V. M., Gutl, C., Muller, H., Trummer, C., Modritscher, F., (2004): Adaptive Knowledge Transfer in E-Learning Settings on the Basis of Eye Tracking and Dynamic Background Library. EDEN 2004 Annual Conference, 16-19 JUNE, 2004, Budapest University of Technology and Economics Budapest, Hungary

  • Garcia Barrios, V. M., Gutl, C., Preis, A. M., Andrews, K., Pivec, M., Modritscher, F., & Trummer, C. (2004). AdELE: A Framework for Adaptive E-Learning through Eye Tracking. Proceedings of I-KNOW ’04 – 4th International Conference on Knowledge Management, Graz, Austria.

  • Dziabenko, O., Pivec, M., Bouras, C., Igglesis, V., Kapoulas, V. and Misedakis, I. (2003): “A web-based game for supporting game-based learning”, In Proc. of 4th annual European GAME-ON Conference (GAME-ON 2003), London, United Kingdom, November 19-21, 2003, pp. 111-118

  • Pivec, M., Dziabenko, O. (2003):”It is time to play a game” or Innovative Learning Approaches”, MindTrek Media Week, November 10-16, 2003 Tampere, Finland

  • Pivec, M., (2003): Eye-Tracking Supported E-Learning. The Joint Workshop of Cognition and Learning Through Media-Communication for Advanced e-Learning, Berlin 8-9- September, 2003, pp.169 – 173.

  • Pivec, M., Baumann, K.,: Adaptation and personalization issues from the perspective of face-to-face teaching vs. e-learning. In Proceedings of I-KNOW ’03, 2003, pp. 274-280.

  • Pivec, M., Dziabenko, O., Schinnerl, I.: Aspects of game-based learning. In Proceedings of I-KNOW ’03, 2003, pp. 216-225.

  • Albert, D., Pivec, M., Spork-Fasching, T., Maurer, H.: Adaptive intercultural competence testing: a computerized approach based on knowledge space theory UNESCO Conference on Intercultural Education, Jyvaskyla, Finland, 15.- 18.6.2003

  • Pivec, M., Dziabenko, O., Schinnerl, I.: “UniGame: Collaborative and Game-Based Learning”. Newsletter,”Neue Medien in der Lehre an Universitäten und Fachhochschulen”, Mai, 2003

  • Pivec, M., Muller, H.: Media Competence and Cross-Cultural Experience due to Joint lectures and Student e-Teamwork. ICTE -Int. Conf. On Information and Communication Technology, Badajoz, 2002, Spain. Learning Research (2003) 14(2), pp. 209-236.

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